Jet  v1.3.3
jet::Quaternion< T > Member List

This is the complete list of members for jet::Quaternion< T >, including all inherited members.

angle() constjet::Quaternion< T >
axis() constjet::Quaternion< T >
castTo() constjet::Quaternion< T >
dot(const Quaternion< T > &other)jet::Quaternion< T >
getAxisAngle(Vector3< T > *axis, T *angle) constjet::Quaternion< T >
imul(const Quaternion &other)jet::Quaternion< T >
inverse() constjet::Quaternion< T >
l2Norm() constjet::Quaternion< T >
makeIdentity()jet::Quaternion< T >static
matrix3() constjet::Quaternion< T >
matrix4() constjet::Quaternion< T >
mul(const Vector3< T > &v) constjet::Quaternion< T >
mul(const Quaternion &other) constjet::Quaternion< T >
normalize()jet::Quaternion< T >
normalized() constjet::Quaternion< T >
operator!=(const Quaternion &other) constjet::Quaternion< T >
operator*=(const Quaternion &other)jet::Quaternion< T >
operator=(const Quaternion &other)jet::Quaternion< T >
operator==(const Quaternion &other) constjet::Quaternion< T >
operator[](size_t i)jet::Quaternion< T >
operator[](size_t i) constjet::Quaternion< T >
Quaternion()jet::Quaternion< T >
Quaternion(T newW, T newX, T newY, T newZ)jet::Quaternion< T >
Quaternion(const std::initializer_list< T > &lst)jet::Quaternion< T >
Quaternion(const Vector3< T > &axis, T angle)jet::Quaternion< T >
Quaternion(const Vector3< T > &from, const Vector3< T > &to)jet::Quaternion< T >
Quaternion(const Vector3< T > &axis0, const Vector3< T > &axis1, const Vector3< T > &axis2)jet::Quaternion< T >
Quaternion(const Matrix3x3< T > &m33)jet::Quaternion< T >explicit
Quaternion(const Quaternion &other)jet::Quaternion< T >
rmul(const Quaternion &other) constjet::Quaternion< T >
rotate(T angleInRadians)jet::Quaternion< T >
set(const Quaternion &other)jet::Quaternion< T >
set(T newW, T newX, T newY, T newZ)jet::Quaternion< T >
set(const std::initializer_list< T > &lst)jet::Quaternion< T >
set(const Vector3< T > &axis, T angle)jet::Quaternion< T >
set(const Vector3< T > &from, const Vector3< T > &to)jet::Quaternion< T >
set(const Vector3< T > &rotationBasis0, const Vector3< T > &rotationBasis1, const Vector3< T > &rotationBasis2)jet::Quaternion< T >
set(const Matrix3x3< T > &matrix)jet::Quaternion< T >
setIdentity()jet::Quaternion< T >
wjet::Quaternion< T >
xjet::Quaternion< T >
yjet::Quaternion< T >
zjet::Quaternion< T >