| angle() const | jet::Quaternion< T > | |
| axis() const | jet::Quaternion< T > | |
| castTo() const | jet::Quaternion< T > | |
| dot(const Quaternion< T > &other) | jet::Quaternion< T > | |
| getAxisAngle(Vector3< T > *axis, T *angle) const | jet::Quaternion< T > | |
| imul(const Quaternion &other) | jet::Quaternion< T > | |
| inverse() const | jet::Quaternion< T > | |
| l2Norm() const | jet::Quaternion< T > | |
| makeIdentity() | jet::Quaternion< T > | static |
| matrix3() const | jet::Quaternion< T > | |
| matrix4() const | jet::Quaternion< T > | |
| mul(const Vector3< T > &v) const | jet::Quaternion< T > | |
| mul(const Quaternion &other) const | jet::Quaternion< T > | |
| normalize() | jet::Quaternion< T > | |
| normalized() const | jet::Quaternion< T > | |
| operator!=(const Quaternion &other) const | jet::Quaternion< T > | |
| operator*=(const Quaternion &other) | jet::Quaternion< T > | |
| operator=(const Quaternion &other) | jet::Quaternion< T > | |
| operator==(const Quaternion &other) const | jet::Quaternion< T > | |
| operator[](size_t i) | jet::Quaternion< T > | |
| operator[](size_t i) const | jet::Quaternion< T > | |
| Quaternion() | jet::Quaternion< T > | |
| Quaternion(T newW, T newX, T newY, T newZ) | jet::Quaternion< T > | |
| Quaternion(const std::initializer_list< T > &lst) | jet::Quaternion< T > | |
| Quaternion(const Vector3< T > &axis, T angle) | jet::Quaternion< T > | |
| Quaternion(const Vector3< T > &from, const Vector3< T > &to) | jet::Quaternion< T > | |
| Quaternion(const Vector3< T > &axis0, const Vector3< T > &axis1, const Vector3< T > &axis2) | jet::Quaternion< T > | |
| Quaternion(const Matrix3x3< T > &m33) | jet::Quaternion< T > | explicit |
| Quaternion(const Quaternion &other) | jet::Quaternion< T > | |
| rmul(const Quaternion &other) const | jet::Quaternion< T > | |
| rotate(T angleInRadians) | jet::Quaternion< T > | |
| set(const Quaternion &other) | jet::Quaternion< T > | |
| set(T newW, T newX, T newY, T newZ) | jet::Quaternion< T > | |
| set(const std::initializer_list< T > &lst) | jet::Quaternion< T > | |
| set(const Vector3< T > &axis, T angle) | jet::Quaternion< T > | |
| set(const Vector3< T > &from, const Vector3< T > &to) | jet::Quaternion< T > | |
| set(const Vector3< T > &rotationBasis0, const Vector3< T > &rotationBasis1, const Vector3< T > &rotationBasis2) | jet::Quaternion< T > | |
| set(const Matrix3x3< T > &matrix) | jet::Quaternion< T > | |
| setIdentity() | jet::Quaternion< T > | |
| w | jet::Quaternion< T > | |
| x | jet::Quaternion< T > | |
| y | jet::Quaternion< T > | |
| z | jet::Quaternion< T > | |