angle() const | jet::Quaternion< T > | |
axis() const | jet::Quaternion< T > | |
castTo() const | jet::Quaternion< T > | |
dot(const Quaternion< T > &other) | jet::Quaternion< T > | |
getAxisAngle(Vector3< T > *axis, T *angle) const | jet::Quaternion< T > | |
imul(const Quaternion &other) | jet::Quaternion< T > | |
inverse() const | jet::Quaternion< T > | |
l2Norm() const | jet::Quaternion< T > | |
makeIdentity() | jet::Quaternion< T > | static |
matrix3() const | jet::Quaternion< T > | |
matrix4() const | jet::Quaternion< T > | |
mul(const Vector3< T > &v) const | jet::Quaternion< T > | |
mul(const Quaternion &other) const | jet::Quaternion< T > | |
normalize() | jet::Quaternion< T > | |
normalized() const | jet::Quaternion< T > | |
operator!=(const Quaternion &other) const | jet::Quaternion< T > | |
operator*=(const Quaternion &other) | jet::Quaternion< T > | |
operator=(const Quaternion &other) | jet::Quaternion< T > | |
operator==(const Quaternion &other) const | jet::Quaternion< T > | |
operator[](size_t i) | jet::Quaternion< T > | |
operator[](size_t i) const | jet::Quaternion< T > | |
Quaternion() | jet::Quaternion< T > | |
Quaternion(T newW, T newX, T newY, T newZ) | jet::Quaternion< T > | |
Quaternion(const std::initializer_list< T > &lst) | jet::Quaternion< T > | |
Quaternion(const Vector3< T > &axis, T angle) | jet::Quaternion< T > | |
Quaternion(const Vector3< T > &from, const Vector3< T > &to) | jet::Quaternion< T > | |
Quaternion(const Vector3< T > &axis0, const Vector3< T > &axis1, const Vector3< T > &axis2) | jet::Quaternion< T > | |
Quaternion(const Matrix3x3< T > &m33) | jet::Quaternion< T > | explicit |
Quaternion(const Quaternion &other) | jet::Quaternion< T > | |
rmul(const Quaternion &other) const | jet::Quaternion< T > | |
rotate(T angleInRadians) | jet::Quaternion< T > | |
set(const Quaternion &other) | jet::Quaternion< T > | |
set(T newW, T newX, T newY, T newZ) | jet::Quaternion< T > | |
set(const std::initializer_list< T > &lst) | jet::Quaternion< T > | |
set(const Vector3< T > &axis, T angle) | jet::Quaternion< T > | |
set(const Vector3< T > &from, const Vector3< T > &to) | jet::Quaternion< T > | |
set(const Vector3< T > &rotationBasis0, const Vector3< T > &rotationBasis1, const Vector3< T > &rotationBasis2) | jet::Quaternion< T > | |
set(const Matrix3x3< T > &matrix) | jet::Quaternion< T > | |
setIdentity() | jet::Quaternion< T > | |
w | jet::Quaternion< T > | |
x | jet::Quaternion< T > | |
y | jet::Quaternion< T > | |
z | jet::Quaternion< T > | |