Jet
v1.3.3
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3-D implicit surface wrapper for generic Surface3 instance. More...
#include <jet/surface_to_implicit3.h>
Classes | |
class | Builder |
Front-end to create SurfaceToImplicit3 objects step by step. More... | |
Public Member Functions | |
SurfaceToImplicit3 (const Surface3Ptr &surface, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs an instance with generic Surface3 instance. More... | |
SurfaceToImplicit3 (const SurfaceToImplicit3 &other) | |
Copy constructor. More... | |
void | updateQueryEngine () override |
Updates internal spatial query engine. More... | |
bool | isBounded () const override |
Returns true if bounding box can be defined. More... | |
bool | isValidGeometry () const override |
Returns true if the surface is a valid geometry. More... | |
Surface3Ptr | surface () const |
Returns the raw surface instance. More... | |
Public Member Functions inherited from jet::ImplicitSurface3 | |
ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface3 (const ImplicitSurface3 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface3 () |
Default destructor. More... | |
double | signedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
Public Member Functions inherited from jet::Surface3 | |
Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | closestPoint (const Vector3D &otherPoint) const |
BoundingBox3D | boundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | closestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | closestNormal (const Vector3D &otherPoint) const |
bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
static Builder | builder () |
Returns builder fox SurfaceToImplicit3. More... | |
Protected Member Functions | |
Vector3D | closestPointLocal (const Vector3D &otherPoint) const override |
double | closestDistanceLocal (const Vector3D &otherPoint) const override |
bool | intersectsLocal (const Ray3D &ray) const override |
BoundingBox3D | boundingBoxLocal () const override |
Returns the bounding box of this surface object in local frame. More... | |
Vector3D | closestNormalLocal (const Vector3D &otherPoint) const override |
double | signedDistanceLocal (const Vector3D &otherPoint) const override |
SurfaceRayIntersection3 | closestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
bool | isInsideLocal (const Vector3D &otherPoint) const override |
Additional Inherited Members | |
Public Attributes inherited from jet::Surface3 | |
Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
3-D implicit surface wrapper for generic Surface3 instance.
This class represents 3-D implicit surface that converts Surface3 instance to an ImplicitSurface3 object. The conversion is made by evaluating closest point and normal from a given point for the given (explicit) surface. Thus, this conversion won't work for every single surfaces, especially TriangleMesh3. To use TriangleMesh3 as an ImplicitSurface3 instance, please take a look at ImplicitTriangleMesh3. Use this class only for the basic primitives such as Sphere3 or Box3.
jet::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const Surface3Ptr & | surface, |
const Transform3 & | transform = Transform3() , |
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bool | isNormalFlipped = false |
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Constructs an instance with generic Surface3 instance.
jet::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const SurfaceToImplicit3 & | other | ) |
Copy constructor.
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overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements jet::Surface3.
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static |
Returns builder fox SurfaceToImplicit3.
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overrideprotectedvirtual |
Returns the closest distance from the given point otherPoint
to the point on the surface in local frame.
Reimplemented from jet::ImplicitSurface3.
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overrideprotectedvirtual |
Returns the closest intersection point for given ray
in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint
in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the closest point from the given point otherPoint
to the surface in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns true if the given ray
intersects with this surface object in local frame.
Reimplemented from jet::Surface3.
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overridevirtual |
Returns true if bounding box can be defined.
Reimplemented from jet::Surface3.
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overrideprotectedvirtual |
Returns true if otherPoint
is inside by given depth
the volume defined by the surface in local frame.
Reimplemented from jet::ImplicitSurface3.
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overridevirtual |
Returns true if the surface is a valid geometry.
Reimplemented from jet::Surface3.
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overrideprotectedvirtual |
Returns signed distance from the given point otherPoint
in local space.
Implements jet::ImplicitSurface3.
Surface3Ptr jet::SurfaceToImplicit3::surface | ( | ) | const |
Returns the raw surface instance.
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overridevirtual |
Updates internal spatial query engine.
Reimplemented from jet::Surface3.