Jet
v1.3.3
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Abstract base class for 2-D implicit surface. More...
#include <jet/implicit_surface2.h>
Public Member Functions | |
ImplicitSurface2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface2 (const ImplicitSurface2 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface2 () |
Default destructor. More... | |
double | signedDistance (const Vector2D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
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Surface2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface2 (const Surface2 &other) | |
Copy constructor. More... | |
virtual | ~Surface2 () |
Default destructor. More... | |
Vector2D | closestPoint (const Vector2D &otherPoint) const |
BoundingBox2D | boundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | intersects (const Ray2D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | closestDistance (const Vector2D &otherPoint) const |
SurfaceRayIntersection2 | closestIntersection (const Ray2D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector2D | closestNormal (const Vector2D &otherPoint) const |
virtual void | updateQueryEngine () |
Updates internal spatial query engine. More... | |
virtual bool | isBounded () const |
Returns true if bounding box can be defined. More... | |
virtual bool | isValidGeometry () const |
Returns true if the surface is a valid geometry. More... | |
bool | isInside (const Vector2D &otherPoint) const |
Protected Member Functions | |
virtual double | signedDistanceLocal (const Vector2D &otherPoint) const =0 |
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virtual Vector2D | closestPointLocal (const Vector2D &otherPoint) const =0 |
virtual BoundingBox2D | boundingBoxLocal () const =0 |
Returns the bounding box of this surface object in local frame. More... | |
virtual SurfaceRayIntersection2 | closestIntersectionLocal (const Ray2D &ray) const =0 |
Returns the closest intersection point for given ray in local frame. More... | |
virtual Vector2D | closestNormalLocal (const Vector2D &otherPoint) const =0 |
virtual bool | intersectsLocal (const Ray2D &ray) const |
Additional Inherited Members | |
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Transform2 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal. More... | |
Abstract base class for 2-D implicit surface.
jet::ImplicitSurface2::ImplicitSurface2 | ( | const Transform2 & | transform = Transform2() , |
bool | isNormalFlipped = false |
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Default constructor.
jet::ImplicitSurface2::ImplicitSurface2 | ( | const ImplicitSurface2 & | other | ) |
Copy constructor.
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virtual |
Default destructor.
double jet::ImplicitSurface2::signedDistance | ( | const Vector2D & | otherPoint | ) | const |
Returns signed distance from the given point otherPoint
.
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protectedpure virtual |
Returns signed distance from the given point otherPoint
in local space.
Implemented in jet::SurfaceToImplicit2.