Jet
v1.3.3
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2-D plane geometry. More...
#include <jet/plane2.h>
Classes | |
class | Builder |
Front-end to create Plane2 objects step by step. More... | |
Public Member Functions | |
Plane2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Constructs a plane that crosses (0, 0) with surface normal (0, 1). More... | |
Plane2 (const Vector2D &normal, const Vector2D &point, const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Constructs a plane that cross point with surface normal normal . More... | |
Plane2 (const Plane2 &other) | |
Copy constructor. More... | |
bool | isBounded () const override |
Returns true if bounding box can be defined. More... | |
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Surface2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface2 (const Surface2 &other) | |
Copy constructor. More... | |
virtual | ~Surface2 () |
Default destructor. More... | |
Vector2D | closestPoint (const Vector2D &otherPoint) const |
BoundingBox2D | boundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | intersects (const Ray2D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | closestDistance (const Vector2D &otherPoint) const |
SurfaceRayIntersection2 | closestIntersection (const Ray2D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector2D | closestNormal (const Vector2D &otherPoint) const |
virtual void | updateQueryEngine () |
Updates internal spatial query engine. More... | |
virtual bool | isValidGeometry () const |
Returns true if the surface is a valid geometry. More... | |
bool | isInside (const Vector2D &otherPoint) const |
Static Public Member Functions | |
static Builder | builder () |
Returns builder fox Plane2. More... | |
Public Attributes | |
Vector2D | normal = Vector2D(0, 1) |
Plane normal. More... | |
Vector2D | point |
Point that lies on the plane. More... | |
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Transform2 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal. More... | |
Additional Inherited Members | |
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virtual double | closestDistanceLocal (const Vector2D &otherPoint) const |
virtual bool | isInsideLocal (const Vector2D &otherPoint) const |
2-D plane geometry.
This class represents 2-D plane geometry which extends Surface2 by overriding surface-related queries.
jet::Plane2::Plane2 | ( | const Transform2 & | transform = Transform2() , |
bool | isNormalFlipped = false |
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) |
Constructs a plane that crosses (0, 0) with surface normal (0, 1).
jet::Plane2::Plane2 | ( | const Vector2D & | normal, |
const Vector2D & | point, | ||
const Transform2 & | transform = Transform2() , |
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bool | isNormalFlipped = false |
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) |
Constructs a plane that cross point
with surface normal normal
.
jet::Plane2::Plane2 | ( | const Plane2 & | other | ) |
Copy constructor.
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overridevirtual |
Returns true if bounding box can be defined.
Reimplemented from jet::Surface2.