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Jet
v1.3.3
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This is the complete list of members for jet::Triangle3, including all inherited members.
| area() const | jet::Triangle3 | |
| boundingBox() const | jet::Surface3 | |
| boundingBoxLocal() const override | jet::Triangle3 | protectedvirtual |
| builder() | jet::Triangle3 | static |
| closestDistance(const Vector3D &otherPoint) const | jet::Surface3 | |
| closestDistanceLocal(const Vector3D &otherPoint) const | jet::Surface3 | protectedvirtual |
| closestIntersection(const Ray3D &ray) const | jet::Surface3 | |
| closestIntersectionLocal(const Ray3D &ray) const override | jet::Triangle3 | protectedvirtual |
| closestNormal(const Vector3D &otherPoint) const | jet::Surface3 | |
| closestNormalLocal(const Vector3D &otherPoint) const override | jet::Triangle3 | protectedvirtual |
| closestPoint(const Vector3D &otherPoint) const | jet::Surface3 | |
| closestPointLocal(const Vector3D &otherPoint) const override | jet::Triangle3 | protectedvirtual |
| faceNormal() const | jet::Triangle3 | |
| getBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) const | jet::Triangle3 | |
| intersects(const Ray3D &ray) const | jet::Surface3 | |
| intersectsLocal(const Ray3D &ray) const override | jet::Triangle3 | protectedvirtual |
| isBounded() const | jet::Surface3 | virtual |
| isInside(const Vector3D &otherPoint) const | jet::Surface3 | |
| isInsideLocal(const Vector3D &otherPoint) const | jet::Surface3 | protectedvirtual |
| isNormalFlipped | jet::Surface3 | |
| isValidGeometry() const | jet::Surface3 | virtual |
| normals | jet::Triangle3 | |
| points | jet::Triangle3 | |
| setNormalsToFaceNormal() | jet::Triangle3 | |
| Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Surface3 | |
| Surface3(const Surface3 &other) | jet::Surface3 | |
| transform | jet::Surface3 | |
| Triangle3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Triangle3 | |
| Triangle3(const std::array< Vector3D, 3 > &points, const std::array< Vector3D, 3 > &normals, const std::array< Vector2D, 3 > &uvs, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Triangle3 | |
| Triangle3(const Triangle3 &other) | jet::Triangle3 | |
| updateQueryEngine() | jet::Surface3 | virtual |
| uvs | jet::Triangle3 | |
| ~Surface3() | jet::Surface3 | virtual |
1.8.18