Jet
v1.3.3
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This is the complete list of members for jet::Triangle3, including all inherited members.
area() const | jet::Triangle3 | |
boundingBox() const | jet::Surface3 | |
boundingBoxLocal() const override | jet::Triangle3 | protectedvirtual |
builder() | jet::Triangle3 | static |
closestDistance(const Vector3D &otherPoint) const | jet::Surface3 | |
closestDistanceLocal(const Vector3D &otherPoint) const | jet::Surface3 | protectedvirtual |
closestIntersection(const Ray3D &ray) const | jet::Surface3 | |
closestIntersectionLocal(const Ray3D &ray) const override | jet::Triangle3 | protectedvirtual |
closestNormal(const Vector3D &otherPoint) const | jet::Surface3 | |
closestNormalLocal(const Vector3D &otherPoint) const override | jet::Triangle3 | protectedvirtual |
closestPoint(const Vector3D &otherPoint) const | jet::Surface3 | |
closestPointLocal(const Vector3D &otherPoint) const override | jet::Triangle3 | protectedvirtual |
faceNormal() const | jet::Triangle3 | |
getBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) const | jet::Triangle3 | |
intersects(const Ray3D &ray) const | jet::Surface3 | |
intersectsLocal(const Ray3D &ray) const override | jet::Triangle3 | protectedvirtual |
isBounded() const | jet::Surface3 | virtual |
isInside(const Vector3D &otherPoint) const | jet::Surface3 | |
isInsideLocal(const Vector3D &otherPoint) const | jet::Surface3 | protectedvirtual |
isNormalFlipped | jet::Surface3 | |
isValidGeometry() const | jet::Surface3 | virtual |
normals | jet::Triangle3 | |
points | jet::Triangle3 | |
setNormalsToFaceNormal() | jet::Triangle3 | |
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Surface3 | |
Surface3(const Surface3 &other) | jet::Surface3 | |
transform | jet::Surface3 | |
Triangle3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Triangle3 | |
Triangle3(const std::array< Vector3D, 3 > &points, const std::array< Vector3D, 3 > &normals, const std::array< Vector2D, 3 > &uvs, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | jet::Triangle3 | |
Triangle3(const Triangle3 &other) | jet::Triangle3 | |
updateQueryEngine() | jet::Surface3 | virtual |
uvs | jet::Triangle3 | |
~Surface3() | jet::Surface3 | virtual |