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Jet
v1.3.3
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3-D triangle geometry. More...
#include <jet/triangle3.h>
Classes | |
| class | Builder |
| Front-end to create Triangle3 objects step by step. More... | |
Public Member Functions | |
| Triangle3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs an empty triangle. More... | |
| Triangle3 (const std::array< Vector3D, 3 > &points, const std::array< Vector3D, 3 > &normals, const std::array< Vector2D, 3 > &uvs, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a triangle with given points, normals, and uvs. More... | |
| Triangle3 (const Triangle3 &other) | |
| Copy constructor. More... | |
| double | area () const |
| Returns the area of this triangle. More... | |
| void | getBarycentricCoords (const Vector3D &pt, double *b0, double *b1, double *b2) const |
Returns barycentric coordinates for the given point pt. More... | |
| Vector3D | faceNormal () const |
| Returns the face normal of the triangle. More... | |
| void | setNormalsToFaceNormal () |
| Set Triangle3::normals to the face normal. More... | |
Public Member Functions inherited from jet::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | closestPoint (const Vector3D &otherPoint) const |
| BoundingBox3D | boundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | closestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | closestNormal (const Vector3D &otherPoint) const |
| virtual void | updateQueryEngine () |
| Updates internal spatial query engine. More... | |
| virtual bool | isBounded () const |
| Returns true if bounding box can be defined. More... | |
| virtual bool | isValidGeometry () const |
| Returns true if the surface is a valid geometry. More... | |
| bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
| static Builder | builder () |
| Returns builder fox Triangle3. More... | |
Public Attributes | |
| std::array< Vector3D, 3 > | points |
| Three points. More... | |
| std::array< Vector3D, 3 > | normals |
| Three normals. More... | |
| std::array< Vector2D, 3 > | uvs |
| Three UV coordinates. More... | |
Public Attributes inherited from jet::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Protected Member Functions | |
| Vector3D | closestPointLocal (const Vector3D &otherPoint) const override |
| bool | intersectsLocal (const Ray3D &ray) const override |
| BoundingBox3D | boundingBoxLocal () const override |
| Returns the bounding box of this surface object in local frame. More... | |
| Vector3D | closestNormalLocal (const Vector3D &otherPoint) const override |
| SurfaceRayIntersection3 | closestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Protected Member Functions inherited from jet::Surface3 | |
| virtual double | closestDistanceLocal (const Vector3D &otherPoint) const |
| virtual bool | isInsideLocal (const Vector3D &otherPoint) const |
3-D triangle geometry.
This class represents 3-D triangle geometry which extends Surface3 by overriding surface-related queries.
| jet::Triangle3::Triangle3 | ( | const Transform3 & | transform = Transform3(), |
| bool | isNormalFlipped = false |
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| ) |
Constructs an empty triangle.
| jet::Triangle3::Triangle3 | ( | const std::array< Vector3D, 3 > & | points, |
| const std::array< Vector3D, 3 > & | normals, | ||
| const std::array< Vector2D, 3 > & | uvs, | ||
| const Transform3 & | transform = Transform3(), |
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| bool | isNormalFlipped = false |
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| ) |
Constructs a triangle with given points, normals, and uvs.
| jet::Triangle3::Triangle3 | ( | const Triangle3 & | other | ) |
Copy constructor.
| double jet::Triangle3::area | ( | ) | const |
Returns the area of this triangle.
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overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the closest intersection point for given ray in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the closest point from the given point otherPoint to the surface in local frame.
Implements jet::Surface3.
| Vector3D jet::Triangle3::faceNormal | ( | ) | const |
Returns the face normal of the triangle.
| void jet::Triangle3::getBarycentricCoords | ( | const Vector3D & | pt, |
| double * | b0, | ||
| double * | b1, | ||
| double * | b2 | ||
| ) | const |
Returns barycentric coordinates for the given point pt.
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overrideprotectedvirtual |
Returns true if the given ray intersects with this surface object in local frame.
Reimplemented from jet::Surface3.
| void jet::Triangle3::setNormalsToFaceNormal | ( | ) |
Set Triangle3::normals to the face normal.
| std::array<Vector3D, 3> jet::Triangle3::normals |
Three normals.
| std::array<Vector3D, 3> jet::Triangle3::points |
Three points.
| std::array<Vector2D, 3> jet::Triangle3::uvs |
Three UV coordinates.
1.8.18