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7 #ifndef INCLUDE_JET_LIST_QUERY_ENGINE3_H_
8 #define INCLUDE_JET_LIST_QUERY_ENGINE3_H_
22 void add(
const T& item);
25 void add(
const std::vector<T>& items);
57 std::vector<T> _items;
62 #include "detail/list_query_engine3-inl.h"
64 #endif // INCLUDE_JET_LIST_QUERY_ENGINE3_H_
std::function< double(const T &, const Ray3D &)> GetRayIntersectionFunc3
Ray-item closest intersection evaluation function.
Definition: intersection_query_engine3.h:40
std::function< bool(const T &, const BoundingBox3D &)> BoxIntersectionTestFunc3
Box-item intersection test function.
Definition: intersection_query_engine3.h:32
std::function< void(const T &)> IntersectionVisitorFunc3
Visitor function which is invoked for each intersecting item.
Definition: intersection_query_engine3.h:44
void forEachIntersectingItem(const BoundingBox3D &box, const BoxIntersectionTestFunc3< T > &testFunc, const IntersectionVisitorFunc3< T > &visitorFunc) const override
Invokes visitorFunc for every intersecting items.
NearestNeighborQueryResult3< T > nearest(const Vector3D &pt, const NearestNeighborDistanceFunc3< T > &distanceFunc) const override
void add(const std::vector< T > &items)
Adds items to the container.
3-D axis-aligned bounding box class.
Definition: bounding_box3.h:41
ClosestIntersectionQueryResult3< T > closestIntersection(const Ray3D &ray, const GetRayIntersectionFunc3< T > &testFunc) const override
Returns the closest intersection for given ray.
void forEachIntersectingItem(const Ray3D &ray, const RayIntersectionTestFunc3< T > &testFunc, const IntersectionVisitorFunc3< T > &visitorFunc) const override
Invokes visitorFunc for every intersecting items.
Nearest neighbor query result.
Definition: nearest_neighbor_query_engine3.h:19
Ad-hoc list-based 3-D intersection/nearest-neighbor query engine.
Definition: list_query_engine3.h:19
Definition: advection_solver2.h:18
std::function< bool(const T &, const Ray3D &)> RayIntersectionTestFunc3
Ray-item intersection test function.
Definition: intersection_query_engine3.h:36
bool intersects(const BoundingBox3D &box, const BoxIntersectionTestFunc3< T > &testFunc) const override
Returns true if given box intersects with any of the stored items.
Class for 2-D ray.
Definition: ray3.h:21
3-D vector class.
Definition: vector3.h:25
std::function< double(const T &, const Vector3D &)> NearestNeighborDistanceFunc3
Nearest neighbor distance measure function.
Definition: nearest_neighbor_query_engine3.h:27
Abstract base class for 3-D intersection test query engine.
Definition: intersection_query_engine3.h:48
Abstract base class for 3-D nearest neigbor query engine.
Definition: nearest_neighbor_query_engine3.h:31
void add(const T &item)
Adds an item to the container.
Closest intersection query result.
Definition: intersection_query_engine3.h:19
bool intersects(const Ray3D &ray, const RayIntersectionTestFunc3< T > &testFunc) const override
Returns true if given ray intersects with any of the stored items.