Jet
v1.3.3
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Custom 2-D implicit surface using arbitrary function. More...
#include <jet/custom_implicit_surface2.h>
Classes | |
class | Builder |
Front-end to create CustomImplicitSurface2 objects step by step. More... | |
Public Member Functions | |
CustomImplicitSurface2 (const std::function< double(const Vector2D &)> &func, const BoundingBox2D &domain=BoundingBox2D(), double resolution=1e-3, double rayMarchingResolution=1e-6, unsigned int numberOfIterations=5, const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
virtual | ~CustomImplicitSurface2 () |
Destructor. More... | |
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ImplicitSurface2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface2 (const ImplicitSurface2 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface2 () |
Default destructor. More... | |
double | signedDistance (const Vector2D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
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Surface2 (const Transform2 &transform=Transform2(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface2 (const Surface2 &other) | |
Copy constructor. More... | |
virtual | ~Surface2 () |
Default destructor. More... | |
Vector2D | closestPoint (const Vector2D &otherPoint) const |
BoundingBox2D | boundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | intersects (const Ray2D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | closestDistance (const Vector2D &otherPoint) const |
SurfaceRayIntersection2 | closestIntersection (const Ray2D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector2D | closestNormal (const Vector2D &otherPoint) const |
virtual void | updateQueryEngine () |
Updates internal spatial query engine. More... | |
virtual bool | isBounded () const |
Returns true if bounding box can be defined. More... | |
virtual bool | isValidGeometry () const |
Returns true if the surface is a valid geometry. More... | |
bool | isInside (const Vector2D &otherPoint) const |
Static Public Member Functions | |
static Builder | builder () |
Returns builder for CustomImplicitSurface2. More... | |
Additional Inherited Members | |
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Transform2 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal. More... | |
Custom 2-D implicit surface using arbitrary function.
jet::CustomImplicitSurface2::CustomImplicitSurface2 | ( | const std::function< double(const Vector2D &)> & | func, |
const BoundingBox2D & | domain = BoundingBox2D() , |
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double | resolution = 1e-3 , |
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double | rayMarchingResolution = 1e-6 , |
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unsigned int | numberOfIterations = 5 , |
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const Transform2 & | transform = Transform2() , |
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bool | isNormalFlipped = false |
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Constructs an implicit surface using the given signed-distance function.
func | Custom SDF function object. |
domain | Bounding box of the SDF if exists. |
resolution | Finite differencing resolution for derivatives. |
rayMarchingResolution | Ray marching resolution for ray tests. |
maxNumOfIterations | Number of iterations for closest point search. |
transform | Local-to-world transform. |
isNormalFlipped | True if normal is flipped. |
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virtual |
Destructor.
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static |
Returns builder for CustomImplicitSurface2.