|
Jet
v1.3.3
|
3-D plane geometry. More...
#include <jet/plane3.h>
Classes | |
| class | Builder |
| Front-end to create Plane3 objects step by step. More... | |
Public Member Functions | |
| Plane3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a plane that crosses (0, 0, 0) with surface normal (0, 1, 0). More... | |
| Plane3 (const Vector3D &normal, const Vector3D &point, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a plane that cross point with surface normal normal. More... | |
| Plane3 (const Vector3D &point0, const Vector3D &point1, const Vector3D &point2, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Plane3 (const Plane3 &other) | |
| Copy constructor. More... | |
| bool | isBounded () const override |
| Returns true if bounding box can be defined. More... | |
Public Member Functions inherited from jet::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | closestPoint (const Vector3D &otherPoint) const |
| BoundingBox3D | boundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | closestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | closestNormal (const Vector3D &otherPoint) const |
| virtual void | updateQueryEngine () |
| Updates internal spatial query engine. More... | |
| virtual bool | isValidGeometry () const |
| Returns true if the surface is a valid geometry. More... | |
| bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
| static Builder | builder () |
| Returns builder fox Plane3. More... | |
Public Attributes | |
| Vector3D | normal = Vector3D(0, 1, 0) |
| Plane normal. More... | |
| Vector3D | point |
| Point that lies on the plane. More... | |
Public Attributes inherited from jet::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Protected Member Functions | |
| Vector3D | closestPointLocal (const Vector3D &otherPoint) const override |
| bool | intersectsLocal (const Ray3D &ray) const override |
| BoundingBox3D | boundingBoxLocal () const override |
| Returns the bounding box of this surface object in local frame. More... | |
| Vector3D | closestNormalLocal (const Vector3D &otherPoint) const override |
| SurfaceRayIntersection3 | closestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Protected Member Functions inherited from jet::Surface3 | |
| virtual double | closestDistanceLocal (const Vector3D &otherPoint) const |
| virtual bool | isInsideLocal (const Vector3D &otherPoint) const |
3-D plane geometry.
This class represents 3-D plane geometry which extends Surface3 by overriding surface-related queries.
| jet::Plane3::Plane3 | ( | const Transform3 & | transform = Transform3(), |
| bool | isNormalFlipped = false |
||
| ) |
Constructs a plane that crosses (0, 0, 0) with surface normal (0, 1, 0).
| jet::Plane3::Plane3 | ( | const Vector3D & | normal, |
| const Vector3D & | point, | ||
| const Transform3 & | transform = Transform3(), |
||
| bool | isNormalFlipped = false |
||
| ) |
Constructs a plane that cross point with surface normal normal.
| jet::Plane3::Plane3 | ( | const Vector3D & | point0, |
| const Vector3D & | point1, | ||
| const Vector3D & | point2, | ||
| const Transform3 & | transform = Transform3(), |
||
| bool | isNormalFlipped = false |
||
| ) |
Constructs a plane with three points on the surface. The normal will be set using the counter clockwise direction.
| jet::Plane3::Plane3 | ( | const Plane3 & | other | ) |
Copy constructor.
|
overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements jet::Surface3.
|
overrideprotectedvirtual |
Returns the closest intersection point for given ray in local frame.
Implements jet::Surface3.
|
overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint in local frame.
Implements jet::Surface3.
|
overrideprotectedvirtual |
Returns the closest point from the given point otherPoint to the surface in local frame.
Implements jet::Surface3.
|
overrideprotectedvirtual |
Returns true if the given ray intersects with this surface object in local frame.
Reimplemented from jet::Surface3.
|
overridevirtual |
Returns true if bounding box can be defined.
Reimplemented from jet::Surface3.
1.8.18