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Jet
v1.3.3
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3-D sphere geometry. More...
#include <jet/sphere3.h>
Classes | |
| class | Builder |
| Front-end to create Sphere3 objects step by step. More... | |
Public Member Functions | |
| Sphere3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a sphere with center at (0, 0, 0) and radius of 1. More... | |
| Sphere3 (const Vector3D ¢er, double radius, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a sphere with center and radius. More... | |
| Sphere3 (const Sphere3 &other) | |
| Copy constructor. More... | |
Public Member Functions inherited from jet::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | closestPoint (const Vector3D &otherPoint) const |
| BoundingBox3D | boundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | closestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | closestNormal (const Vector3D &otherPoint) const |
| virtual void | updateQueryEngine () |
| Updates internal spatial query engine. More... | |
| virtual bool | isBounded () const |
| Returns true if bounding box can be defined. More... | |
| virtual bool | isValidGeometry () const |
| Returns true if the surface is a valid geometry. More... | |
| bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
| static Builder | builder () |
| Returns builder fox Sphere3. More... | |
Public Attributes | |
| Vector3D | center |
| Center of the sphere. More... | |
| double | radius = 1.0 |
| Radius of the sphere. More... | |
Public Attributes inherited from jet::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from jet::Surface3 | |
| virtual bool | isInsideLocal (const Vector3D &otherPoint) const |
3-D sphere geometry.
This class represents 3-D sphere geometry which extends Surface3 by overriding surface-related queries.
| jet::Sphere3::Sphere3 | ( | const Transform3 & | transform = Transform3(), |
| bool | isNormalFlipped = false |
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Constructs a sphere with center at (0, 0, 0) and radius of 1.
| jet::Sphere3::Sphere3 | ( | const Vector3D & | center, |
| double | radius, | ||
| const Transform3 & | transform = Transform3(), |
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| bool | isNormalFlipped = false |
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Constructs a sphere with center and radius.
| jet::Sphere3::Sphere3 | ( | const Sphere3 & | other | ) |
Copy constructor.
| Vector3D jet::Sphere3::center |
Center of the sphere.
| double jet::Sphere3::radius = 1.0 |
Radius of the sphere.
1.8.18