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Jet
v1.3.3
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3-D cylinder geometry. More...
#include <jet/cylinder3.h>
Classes | |
| class | Builder |
| Front-end to create Cylinder3 objects step by step. More... | |
Public Member Functions | |
| Cylinder3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a cylinder with. More... | |
| Cylinder3 (const Vector3D ¢er, double radius, double height, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a cylinder with center, radius, and height. More... | |
| Cylinder3 (const Cylinder3 &other) | |
| Copy constructor. More... | |
Public Member Functions inherited from jet::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | closestPoint (const Vector3D &otherPoint) const |
| BoundingBox3D | boundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | closestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | closestNormal (const Vector3D &otherPoint) const |
| virtual void | updateQueryEngine () |
| Updates internal spatial query engine. More... | |
| virtual bool | isBounded () const |
| Returns true if bounding box can be defined. More... | |
| virtual bool | isValidGeometry () const |
| Returns true if the surface is a valid geometry. More... | |
| bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
| static Builder | builder () |
| Returns builder fox Cylinder3. More... | |
Public Attributes | |
| Vector3D | center |
| Center of the cylinder. More... | |
| double | radius = 1.0 |
| Radius of the cylinder. More... | |
| double | height = 1.0 |
| Height of the cylinder. More... | |
Public Attributes inherited from jet::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Protected Member Functions | |
| Vector3D | closestPointLocal (const Vector3D &otherPoint) const override |
| double | closestDistanceLocal (const Vector3D &otherPoint) const override |
| bool | intersectsLocal (const Ray3D &ray) const override |
| BoundingBox3D | boundingBoxLocal () const override |
| Returns the bounding box of this surface object in local frame. More... | |
| Vector3D | closestNormalLocal (const Vector3D &otherPoint) const override |
| SurfaceRayIntersection3 | closestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Protected Member Functions inherited from jet::Surface3 | |
| virtual bool | isInsideLocal (const Vector3D &otherPoint) const |
3-D cylinder geometry.
This class represents 3-D cylinder geometry which extends Surface3 by overriding surface-related queries. The cylinder is aligned with the y-axis.
| jet::Cylinder3::Cylinder3 | ( | const Transform3 & | transform = Transform3(), |
| bool | isNormalFlipped = false |
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Constructs a cylinder with.
| jet::Cylinder3::Cylinder3 | ( | const Vector3D & | center, |
| double | radius, | ||
| double | height, | ||
| const Transform3 & | transform = Transform3(), |
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| bool | isNormalFlipped = false |
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| ) |
Constructs a cylinder with center, radius, and height.
| jet::Cylinder3::Cylinder3 | ( | const Cylinder3 & | other | ) |
Copy constructor.
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overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the closest distance from the given point otherPoint to the point on the surface in local frame.
Reimplemented from jet::Surface3.
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overrideprotectedvirtual |
Returns the closest intersection point for given ray in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns the closest point from the given point otherPoint to the surface in local frame.
Implements jet::Surface3.
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overrideprotectedvirtual |
Returns true if the given ray intersects with this surface object in local frame.
Reimplemented from jet::Surface3.
| Vector3D jet::Cylinder3::center |
Center of the cylinder.
| double jet::Cylinder3::height = 1.0 |
Height of the cylinder.
| double jet::Cylinder3::radius = 1.0 |
Radius of the cylinder.
1.8.18