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Jet
v1.3.3
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TriangleMesh3 to ImplicitSurface3 converter. More...
#include <jet/implicit_triangle_mesh3.h>
Classes | |
| class | Builder |
| Front-end to create ImplicitTriangleMesh3 objects step by step. More... | |
Public Member Functions | |
| ImplicitTriangleMesh3 (const TriangleMesh3Ptr &mesh, size_t resolutionX=32, double margin=0.2, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs an ImplicitSurface3 with mesh and other grid parameters. More... | |
| virtual | ~ImplicitTriangleMesh3 () |
| const VertexCenteredScalarGrid3Ptr & | grid () const |
| Returns grid data. More... | |
Public Member Functions inherited from jet::ImplicitSurface3 | |
| ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Default constructor. More... | |
| ImplicitSurface3 (const ImplicitSurface3 &other) | |
| Copy constructor. More... | |
| virtual | ~ImplicitSurface3 () |
| Default destructor. More... | |
| double | signedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint. More... | |
Public Member Functions inherited from jet::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | closestPoint (const Vector3D &otherPoint) const |
| BoundingBox3D | boundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | closestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | closestNormal (const Vector3D &otherPoint) const |
| virtual void | updateQueryEngine () |
| Updates internal spatial query engine. More... | |
| virtual bool | isBounded () const |
| Returns true if bounding box can be defined. More... | |
| virtual bool | isValidGeometry () const |
| Returns true if the surface is a valid geometry. More... | |
| bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
| static Builder | builder () |
| Returns builder fox ImplicitTriangleMesh3. More... | |
Additional Inherited Members | |
Public Attributes inherited from jet::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
TriangleMesh3 to ImplicitSurface3 converter.
This class builds signed-distance field for given TriangleMesh3 instance so that it can be used as an ImplicitSurface3 instance. The mesh is discretized into a regular grid and the signed-distance is measured at each grid point. Thus, there is a sampling error and its magnitude depends on the grid resolution.
| jet::ImplicitTriangleMesh3::ImplicitTriangleMesh3 | ( | const TriangleMesh3Ptr & | mesh, |
| size_t | resolutionX = 32, |
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| double | margin = 0.2, |
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| const Transform3 & | transform = Transform3(), |
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| bool | isNormalFlipped = false |
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| ) |
Constructs an ImplicitSurface3 with mesh and other grid parameters.
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virtual |
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static |
Returns builder fox ImplicitTriangleMesh3.
| const VertexCenteredScalarGrid3Ptr& jet::ImplicitTriangleMesh3::grid | ( | ) | const |
Returns grid data.
1.8.18