Jet
v1.3.3
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TriangleMesh3 to ImplicitSurface3 converter. More...
#include <jet/implicit_triangle_mesh3.h>
Classes | |
class | Builder |
Front-end to create ImplicitTriangleMesh3 objects step by step. More... | |
Public Member Functions | |
ImplicitTriangleMesh3 (const TriangleMesh3Ptr &mesh, size_t resolutionX=32, double margin=0.2, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs an ImplicitSurface3 with mesh and other grid parameters. More... | |
virtual | ~ImplicitTriangleMesh3 () |
const VertexCenteredScalarGrid3Ptr & | grid () const |
Returns grid data. More... | |
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ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface3 (const ImplicitSurface3 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface3 () |
Default destructor. More... | |
double | signedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
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Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | closestPoint (const Vector3D &otherPoint) const |
BoundingBox3D | boundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | closestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | closestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | closestNormal (const Vector3D &otherPoint) const |
virtual void | updateQueryEngine () |
Updates internal spatial query engine. More... | |
virtual bool | isBounded () const |
Returns true if bounding box can be defined. More... | |
virtual bool | isValidGeometry () const |
Returns true if the surface is a valid geometry. More... | |
bool | isInside (const Vector3D &otherPoint) const |
Static Public Member Functions | |
static Builder | builder () |
Returns builder fox ImplicitTriangleMesh3. More... | |
Additional Inherited Members | |
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Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
TriangleMesh3 to ImplicitSurface3 converter.
This class builds signed-distance field for given TriangleMesh3 instance so that it can be used as an ImplicitSurface3 instance. The mesh is discretized into a regular grid and the signed-distance is measured at each grid point. Thus, there is a sampling error and its magnitude depends on the grid resolution.
jet::ImplicitTriangleMesh3::ImplicitTriangleMesh3 | ( | const TriangleMesh3Ptr & | mesh, |
size_t | resolutionX = 32 , |
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double | margin = 0.2 , |
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const Transform3 & | transform = Transform3() , |
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bool | isNormalFlipped = false |
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Constructs an ImplicitSurface3 with mesh and other grid parameters.
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virtual |
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static |
Returns builder fox ImplicitTriangleMesh3.
const VertexCenteredScalarGrid3Ptr& jet::ImplicitTriangleMesh3::grid | ( | ) | const |
Returns grid data.