Introduction

Jet framework is a fluid simulation engine SDK for computer graphics applications that was created by Doyub Kim as part of the book, “Fluid Engine Development”. The code is built on C++11 and can be compiled with most of the commonly available compilers such as g++, clang++, or Microsoft Visual Studio. Jet currently supports macOS (10.10 or later), Ubuntu (14.04 or later), and Windows (Visual Studio 2015 or later). Other untested platforms that support C++11 also should be able to build Jet. The framework also provides Python API for faster prototyping.

Key Features

  • Basic math and geometry operations and data structures
  • Spatial query accelerators
  • SPH and PCISPH fluid simulators
  • Stable fluids-based smoke simulator
  • Level set-based liquid simulator
  • PIC, FLIP, and APIC fluid simulators
  • Upwind, ENO, and FMM level set solvers
  • Jacobi, Gauss-Seidel, SOR, MG, CG, ICCG, and MGPCG linear system solvers
  • Spherical, SPH, Zhu & Bridson, and Anisotropic kernel for points-to-surface converter
  • Converters between signed distance function and triangular mesh
  • C++ and Python API

Every simulator has both 2-D and 3-D implementations. For example simulations, checkout the examples page.

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